Gloom – Part 5

Dawn arrived with the hesitant kiss of rain. The storm had passed but an hour ago, leaving in its wake the bedraggled and weary crew of Lady Rhia. Rudder affixed, and crew abed, a lone deckhand remained awake on watch in the early unlit morning. The boy shivered in place beside the mizzenmast, wrapped in an old patched quilt. He blinked uncertainly at the wall of fog ahead, and yawned. “I should wake the skipper,” he mumbled drowsily. “Shouldn’t be long now.” Slipping in and out of sleep, he barely noticed the soft aria of birdsong drifting past the ship like a ghost.

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Musings on Web Design & More

Greetings readers. I realize my posts have been few and far betwixt, and I attribute this to third year Media Theory courses. Even now I should be writing my extended critique on Smallville’s application and appropriation of television technical theory, but am taking a break to gaze at lines of CSS and HTML in an attempt to better understand the Visual Formatting Model (my current dominatrix). I have found that I quite enjoy design, and could even be “good” at it if I apply myself. I attribute this possibility to years of computer customization, especially time spent on MacThemes Forums. Maybe, if I may be so bold, I have developed a taste for it.

Of course, taste is little without talent, at least when it comes to production (you’re safe, appreciators and -philes). So, put simply – practice and trials are in order. I very much look forward to them.

This is my first, current, nascent project; a website based on less-than-cerebral music reviews. By this I imply not poorly conceived, badly written anecdotes, but rather reviews based on metaphorically sublingual descriptions of residual emotional content bequeathed by (hopefully) good music. We shall see.

It is far from finished. But, it will get there eventually. Feel free to leave criticism/huge heaps of praise.

As always, I hope life is treating you decently.

– Daft

Gloom – Part 4

A wooden table creaked in greeting as the walls around it danced in lento. Vespar stood alone nearby, gazing languidly at the flicker of a galley fire. Having had the good fortune of finding a single ship in port, he had arranged a deal with the captain, a wizened yet powerful-looking Mercury adept with a disconcerting gaze. Demetri had been told an eerie tale before their departure, and it had hold on his mind.

“Lately, there’s been talk of these storms being caused by some kind o’ creature out off the coast of the Foregone Isle. Now lad, I ain’t the superstitious type, but the number o’ good ships been lost near that spot of late… a man should never be too careful of the risks.”

“Indeed, sire,” Demetri had conceded.

“I can see you’re a rather gifted metallon adept, son… you think you could ward off any potential blight to this ship?”
Vespar’s eyebrow had risen. The grizzled sailor was more discerning that he had assessed. “As you wish, Captain.”

And that had been that.

As with most merchant vessels departing from Dregvant, the Lady Rhia, a large xebec, was on its way to the port of Tzopophon, located on the eastern coast of Avönell. It carried a shipment of fine silks from Kíramyn’s temperate south coast, and had a final destination of Zårpos, the capital of Avönell. The Nodapo river ran a straight course through Tzopophon, arriving at Zårpos in about two days standard boat-travel.

The young scientist sighed. His previous vigour surrounding the quest for the Isle was slowly diminishing under the deafening crash of waves upon the old ship’s hull. He almost wished he himself were on those southern shores, soaking up the sun. His reverie was dismissed post haste, however – his objective was too diverting for him to forget it easily. He wouldn’t let his curiosity be daunted by a simple storm at sea.

The fire was almost out. After a passing flicker of resentment that someone else wasn’t dealing with it, Demetri strode over to the grate and picked out one of the larger logs from the nearby wooden box, tossing it nonchalantly on the dying flame and whispering a word. The fire flared up instantly, engulfing the log. Demetri strode back to his place by the table, contemplating what other adepts would think of Mars psynergy if they knew the complexity of its science. The word he just uttered was an alchemical fiat designed to multiply oxygen levels in a constrained space, accelerating the fire’s growth phase. The log he chose had a dense core to offset the initial burn. Mind wandering, Demetri began to wonder about water’s growth phases – and a lesson presented itself rather unexpectedly.

The scientist barely had time to react as the port window beside him flew into the opposite wall, a rush of water following its speedy wake. Fear and adrenaline gripped Demetri’s mind; he wasn’t equipped to deal with situations like this. His mind raced. Luck: the galley was above the water line; he has time to think before the ship’s central axis reverses. Problem: Time attack; rolling physics and liquid. Brine licks around the soles of his boots, the ship begins turning back. Solution presenting itself, Demetri scarcely realizes the movement of his body as his mind abandons words for more limbic symbols, eyes catching the now-sputtering fire’s grate as it disintegrates and reintegrates as a three-inch thick wheel before flying into the empty porthole.Manete, he yells at the wheel as his hand flies over a keg of rum in the far corner, its nails whistling as they bury themselves in the wood and iron of the newly-formed window. Demetri just has time to collapse on the floor before the ship’s roll axis completes, causing the newly patched hole to whine nervously – but hold.

Mouth dry, he stared up at the ceiling. I’m not one for ships, he thought with a faint smile.

Continue: Chapter 5

10,000 Hits

I’d just like to say a very big thank you for the five-figure hitcount. To everyone who visits, I owe much gratitude and apologies for not posting more. I must admit that with the announcement of Golden Sun DS, much of my incentive to create this project did fade – I regret this. I will be transforming the Myth of Laerad into a novel or some other such text (possibly a game?) in the future, as I still retain much of my vision and joie-du-travail.

I may also be starting a music blog soon, as that is another incredibly vested interest of mine. Hope to see you soon, and thanks again. 🙂

– DaftMonk

November + GS:DS Wishlist

Hey all! I hope your autumn hasn’t been too strenuous – mine has been at times, as I am enrolled in what basically amounts to your average Lit class on methamphetamines. I am enjoying my semester, though.

I’m sure some of you who read this blog are wondering “where the posts be at”, or if I’ll even continue posting at all. I must admit, hearing the Golden Sun DS announcement at E3 this year was a bit of a double-edged blade for me, as it did disappoint the part of me who was honestly hoping for a chance to be a part of its development process. Silly, I know, but… we must be allowed our colourful dreams, ‘else watch our worlds turn grey. 🙂

But, this hasn’t killed my creative spark for this project completely. I will continue my posting, starting today. I can’t promise regular updates due to my classes, but I’ll try to give you tidbits of what I’m working on/modifying/thinking about. For instance, here’s my personal wishlist for Golden Sun DS:

1. An Epic Backstory Reveal
As I’ve discovered from my own research, the Golden Sun series draws from an incredibly rich well: Hermeticism, focusing largely on the Hermetic Order of the Golden Dawn. My now somewhat obsolete GS3 plot, The Myth of Laerad, introduced a (potential) epic backstory to the player for the first time, in the form of the Wise One’s revelation that he was the last of a secret race who watched over humanity (read more of this here). I want the secret history of Golden Sun to be revealed in a similar fashion.

2. New World(s) & Content
In the Myth of Laerad, Weyard is still available and essential to the plot. However, there are two new worlds to explore, one above Weyard (Anemos/Ji) and one below (Mu). I desire the same amount of exploration and content in GSDS.

3. Vivid & Detailed
Admit it. You are almost embarrassed about how much you love Golden Sun’s soundtrack. Well, so am I.
In fact, following this confession, I am demanding something not-so-modest from Golden Sun DS. Said simply, I want the graphics to (at the very least) match the music.
“The game is amazing enough on its own, but the soundtrack masterfully manages to weave the unique tale of Golden Sun in our minds without visual crutch, but beautiful melodies alone. When the synth kicks in, [for example], I can’t help but see Vale in all its magical and archaic splendor, its golden straw rooftops reflecting the sun’s brilliant rays.”
– xRisingForcex
I once wrote in response to this excellent quote that “I honestly could not agree more. Songs like Aqua Rock, which aurally project the sense of water into our minds with such mystery and power, to songs like The Elemental Stars, which bespeak the magnificence of the cosmos in a simple melody, bring a kind of second sense to our experience of this series.” (I didn’t even get started on Garoh… or the various Overworld themes)

I desire that the landscape match the soundscape. Read this if you want clarification on the vivid detail part. Ah, perfect time to end with…

4. Motoi Sakuraba
Nuff’ said.


April Updates


Alright guys. I know I haven’t updated for a while, and it’s because of a combination of busyness, laziness, and life. However, now that I’ve finished my first year of University, I’m ready to continue writing my story for the Myth of Laerad. There’s some major plans in my future for summer projects, but I’ll detail the three main ones here:

One: Continue writing my Myth of Laerad plot. I’m still writing “Gloom”, which tells the tale of tenacious metallon adept Demetri Vespar on his quest to achieve knowledge of Triunitas, as well as the Anti-Kythera mechanism. This story, as you are probably aware, takes place in the underworld of Mu. The scenarios of Weyard and Ji are also being written at the moment, and you’ve actually seen previews for both of them (see above).

Two: Buy the iPhone Standard Development Kit (SDK). Over the summer I want to learn how to write code and develop interfaces for Apple’s iPhone & iPod Touch. This has been a withheld desire of mine since I acquired my own iPhone back in October of last year.

Three: Publish a children’s book with a friend of mine who could illustrate it. In my poetry class last semester, I wrote a ballad about a hermit and some hobgoblins, and it received my highest mark in that class. In fact, the teacher himself urged me to attempt publishing it! So, I want to develop the poem further, and ask my friend if she would be willing to work with me on it. Wish us luck! 🙂

So yes, now you see my plannings. I’m amazed to see that my blog has an overwhelming 5700+ hits nowadays! You all are awesome, and I’m going to continue to do my best for this blog.

– Daft

P.S.: I am now administrator of Golden Sun Complete, one of the largest independent Golden Sun news sites on the Internet. In fact, when you type in “Golden Sun 3” into Google, it’s the fourth result! I’ve been put in charge of the site as of a few days ago, and I’ll be updating it any time I find relevant news for Golden Sun 3. Cheers!

Notice of Progress

DAYUM. It’s been a little over four months since I started posting here, and I now have over 1,500 hits! As I warned you, most of my posts have been relating to Golden Sun and my Myth of Laerad project. But that’s truthfully why I started this blog in the first place.

I feel that my progress on this work is at the point where it could be realized; made physical in the world. I started this project as a serious endeavor, and so it remains today. Although I don’t know how yet, I intend to get in touch with the developers of Golden Sun (Camelot®) and ask if this could work. I already know it could, and would work. But I need to hear criticism from the actual creators, for they know the true base of the games.

The best work I have done so far is “The Incarnadi” piece. It summarizes and expresses the immensity I feel when working on this project. But much remains to be shown… so I’ll tell you some of my hopes and dreams, as well as my next few steps:

  • I may soon be working with a few accomplices to create artwork of some of the locations in Mu.
  • I hope to work on an intro video of the game, using this as a script. Besides the artwork I want to be shown, I also want to find a narrator to read the script.
  • In the final game, there will be some amazing CG, for the intro, descent and ascent to Mu and Ji, and other story-based cut scenes. This could be done on DS, but better pulled off on Wii. I know a lot of you want the game to be on DS… I wouldn’t mind either way.
  • The game, as extant within my mind, is becoming quite allegorically mystical. Don’t be worried about this, because as Origins reveals, Golden Sun is already quite symbolic of such ancient mystic teachings.

The latest story piece is Gloom, which is the next part after Inception, except this takes place in Mu, not Ji. Inception drops a few more little hints about the cosmology and deities of the Myth of Laerad, while Mu tells a little of a certain character’s history and journey… oh, and yes; he will be important in the final plot.

That’s an update on my current progress. Any questions, head over to Contact.

– The Daft Monk

The Way of the Fire Serpent

I’d like you to examine some world myths. Yggdrasil, the Garden of Eden (or Hesperides), or even Buddha’s Bodhi tree, for example. Upon examination, you’ll notice they all contain serpents. Nidhogg or Jörmungander, coiled around the roots of Yggdrasil; the tempting serpent of the Garden of Eden, coiled around the Tree of Knowledge; (the guardian serpent Ladon of the Hesperides could also be referenced) and the great snake Mucalinda that protected Buddha so he could reach enlightenment under the Bodhi tree. For some great info on these myths, go here.

There is an amazing link connecting these myths with human ascension, and you know what it is?

The spinal column.

Let me tell you now of a type of energy, called Kundalini, for it will tie all my ramblings together. The term Kundalini literally means “coiled snake”. It is a type of energy said to be coiled at the base of the spine. Sound anything like a serpent coiled around a Tree of Knowledge?

^ Garden of Eden and the snake

^ Garden of Hesperides and Ladon

^ Yggdrasil and Nidhogg

These and the other myths with rods or wands instead of trees, such as the Sumerian legend of Ningishzeda and of course the Wand of Hermes (Caduceus), have obvious links with this “serpentine power” lying dormant at the base of the spine… tempting us to know ourselves.

The wings symbolize the awakening, the staff the spinal cord, and the serpents the forces of active equilibrium (duality).

The other symbol representative of this concept is the epitome of all occult magick – Baphomet.

From what I can interpret, the words on his arms are the Alchemical motto; Solve et Coagula, and the object portrayed in his lap is the Caduceus – appropriately positioned at the base of the spine.

Of course, part of my research (beyond just the philo-sophic interests) does influence my work on the Myth of Laerad. If you are discerning, you probably know that this study is already embedded in the story’s mechanics, for what is Laerad but the Tree of Life? What is the quest but the acquiring of the forbidden fruit from the Tree of Knowledge?

Also, according to many scholars, the “one commonality present among numerous serpent symbols is the representation of psychic energy.” (psynergy). The Way of the Fire Serpent is a recondite practice forgotten to the majority of the world… it holds the true secret to transcendent alchemy.

I will continue my research. This is part of my own quest, I know this now. I’m glad I can share this part of it with you, and I hope you enjoy the product as much as I enjoy the writing of it.

Over 1000 hits!

Wow, that’s a lot! In my mind anyway. 😉 Thanks to everyone who visited, to those who enjoyed what they saw, and to the few that commented too! 😛 You guys are the greatest!

So, another quick update: I’m finishing some online classes, so when I’m done I’ll resume work on The Myth of Laerad. This should only take a few more days (for the courses), so look forward to some insights! Take care!

~ The Daft Monk

I have returned!

Happy May, friends! I am back from a week of spiritual exploration (no, seriously). It was pretty interesting. As you can probably guess, during that time I thought up quite a few ideas. I even drew some things! I hope you’ll enjoy them.

I notice this blog becoming nearly all Golden Sun related… I feared this would happen. Oh well, it is my main hobby right now, writing and thinking and drawing about it. Anyways! I’ll be updating the site in a few hours, see you then!

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