My Interview With Dracobolt

Recently I was asked to participate in an interview for a reputable Golden Sun discussion forum, the Temple of Kraden. The interview was placed in a weekly newspaper, and I’ve uploaded it here for your viewing pleasure.

To start off, why don’t you tell us what the basic plot for your idea would be?

Basic? Hmm, I’ll see what I can do 😉

It is two years after the events of The Lost Age. Weyard is returning to a state of alchemical balance, and the adepts, exhausted as they were, began to feel a powerful vitality returning to them as well.

The game begins as the adepts are returning home to a rebuilt Vale, following an excursion around the world to investigate the changes that had been occurring since the Golden Sun rose. Piers and Ivan are noticeably absent, but you swiftly find out why. Ivan has returned to Contigo to commence a study on the ancient people of the Anemos, as he had suddenly felt a burning desire to understand the reasons for their disappearance. Hama is currently assisting him in this endeavor, amused at her little brother’s stubborn enthusiasm. Piers went home to Lemuria, and is now an honorary member of the Senate. He, along with King Hydros, is slowly helping the other Lemurians out of their stagnant way of life. The King has recently lifted the mist off of Lemuria, and allowed residents (led by Piers) to visit the outside world. The old ways are becoming an afterthought because of their efforts.

Thus, the beginning of a new chapter is created… Welcome to the Myth of Laerad: an epic quest to reclaim the forgotten wish; the Unity of the Triad.

Your version of a Golden Sun 3 would include a world with three levels. Why did you feel this would fit in with Golden Sun?

I was intrigued by the mystery of Gaia Falls. Where did they lead to? Was there a secret world beneath, or just an ineffable void? I imagined that there actually was a hidden world, and I named it Mu after the famous lost continent. Soon after, I thought about there being a world above, containing the legendary Isle of the Anemos and more. It explained a lot of the mysteries I always wondered about. This became my version of “trinity cosmology”; an ancient way to describe the three “worlds” of human existence (spirit, mental/physical, soul).

You mention including Sol and Luna as elements in this game. That’s something a lot of people see as cliched by now. How would you see those elements worked into the game in a useful way?

I worked these elements into my original plans because they represented the ethereal realms I wanted to show as the Upper World and the Isle of the Anemos. The sun has always been a very important part of alchemy, and the people of the Anemos are known to be associated with the moon. The psynergy of both could be amazing, such as the fission techniques of Sol and the gravity/magnetic powers of Luna.

Recently however, I have thought about removing Sol and Luna from the equation. The four elements we know now could include the powers of both Sol and Luna. Most fans seem to agree with me on this, so it’s starting to stick. Thanks for the help guys! 🙂 Your feedback is appreciated!

Let’s hear more about this lower world, Mu. What will be its importance in the game?

A legend was once told of a sun beneath the earth, shining upwards instead of down, illuminating the hidden part of our world rather than the visible. This place was named by the ancients as the lost continent of Mu, a place of primordial power and wisdom, concealing the truth from mankind about their true physical limits…” Mu represents the collective subconscious of all human beings. It is a very sensual place, vivid and detailed. The root of psynergy originates out of this world, so there will be plenty of Adepts; far more than in Weyard.

The importance of Mu, in regard to the plot, hasn’t been fully realized truthfully. Metaphorically, the shadow side of the subconscious must be faced and either integrated or eliminated to achieve “integrity of the root”. Take that however you wish 😉



  1. Artee said,

    May 22, 2008 at 6:34 pm

    wait wait wait wait! is this all fan based, or who was the interview with?
    the creators? huh???

  2. DaftMonk said,

    May 22, 2008 at 7:04 pm

    I’ve given the source at the top of the page. It was with one of the moderators of a well-known Golden Sun forum. I hope to get my ideas to a point where I can actually email the Camelot staff and ask about working for them 🙂

  3. February 27, 2009 at 9:31 am

    […] to come! Feel free to ask your own questions! My interview with Dracobolt may answer more questions, if need […]

  4. Michiko Kirishima said,

    December 8, 2010 at 3:46 pm

    I feel relieved to know you feel much better now.

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